Monday, November 1, 2010

Last Assets

I finished my old world study. There are still things I would like to do to it, but I feel like it could go on forever, so for now I am moving on. I'm not going to post the final renders here, as this is more for works in progress, but I will post a few more assets for everyone to have a look at. Those of you that know me, can take a look at the finals on my portfolio site. Some of these are new, and some are tweaked old assets.


My floor lamp, now with lit shade.


The new version of my couch. Now using a flatmap. It looks a bit plasticy dynamically lit. It looks better baked, the seam on the arm looks more like a real leather seam.
My rhino, now with ivory horn. I may build some stands for these guys and may a slightly better material, and do some prop renders.

Thanks for looking.

2 comments:

  1. awesome dude, thanks for posting, can't wait to see the finals :-)

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  2. these look great,
    The top lamps light bulb is off, hehe. im assuming that it will be on in the scene with a shader.
    The second lamp is a nice model, but the textures/shaders feel a bit flat. the glass and body feel like theyre the same type of material.
    The couch feels a bit flat to me. the buttons dont feel like theyre pushing the leather in. those usually look very stressed and bubbly. maybe a higher spec and some more contrast would help. I also find the geo is a bit simple for it. it would up the poly count quite a bit, but u might consider slightly modelling out the leather bumps on the top. it would break the straight line and give it a nicer silhouette.
    The break in the middle is a bit odd too, splits the couch in half and turns into a bit of a focal point. These are all crits for just the couch on its own. theyre not as noticeable in the scene.
    The rhino looks like u should F with him, hes awesome.
    Great work man, thanks for posting!

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